📖 You can also read this post on the website, or you can subscribe to the Atom feed.
Before we get started: A super cool announcement is happening next week, so if you don’t want to miss out, be sure to subscribe to the mailing list, follow us on Twitter, or join the Discord server!
Yesterday, we released what we lovingly called The Pronoun Update™, which contains plenty of improvements and bug fixes and one important new feature: the ability to set custom pronouns for each Tiny you create.
A few days before that, we published a little twitter Thread about our intentions with this update, as well as our future plans in relation to this feature. Now, I’d like to take some time to expand on this a bit, and explain why this feature is only releasing now, and why it’s so… lackluster in its current implementation.
Before we get started, I want to be very upfront about this: I don’t want this to be a politically charged post, but I also realize that it’s important to mention this. We’ve heard people say, more than once, that "gender activism has no place in video games", because people want to "escape from the problems of society". The trouble is: the very people that most feel a need to escape are the ones that need to escape from the negativity, from having their identity and their body not recognized. Is that really "gender activism", or is it just people who are being forced to take part in a convoluted political discussion, the bottom line of which should be simple: people should get to be who they really are, and people should get to be happy with their identities and their lives. This isn’t open to discussion either: If you think that trans people, nonbinary people, and cis people who mention and share their pronouns, are "an issue", or "not real", then you are deeply misguided - not just socially, not just politically, but biologically as well.
Now, let’s talk about this update and why it’s both very cool and kind of a bummer, in my opinion.
Tiny Life now stores a Tiny’s pronouns along with their first and last name, and displays them in situations where it might be helpful to a person talking about or referring to them. For example, in the relationship panel, Tinies will now be listed along with their pronouns.
This system makes it a lot easier for content creators, as well as players talking to their friends, to refer to Tinies without having to keep saying their names or use gender-neutral pronouns. It’s also a great opportunity for queer people (or just players who want to create queer Tinies in general) to express their Tinies’ identity in a more immediately obvious and easy-to-understand way. Of course, a cis Tiny just displays their pronouns the same way, just like we’re starting to see more and more on websites like Twitter, LinkedIn and Instagram, as well as on places like the Ellpeck Games Discord server.
However, eagle-eyed readers may have already noticed the part of the screenshot where it says
Currently, gender-neutral language will still be used for in-game text that refers to this Tiny.
Now, that may seem kind of weird to some people. Why would we include a cool new feature that celebrates the ability to set custom pronouns, and then not actually use them in text that refers to Tinies?
Well, the explanation to this is also the reason that it took us so long to get around to implementing this feature: linguistic complexity and the fear of not being good enough.
If you speak any languages other than English, you may already know where this is going. But first, let’s discuss English pronouns, and how other games get around the "specifying custom pronouns" issue.
Pronouns in English are a somewhat tricky thing. We’re going to simplify a lot here, and this isn’t a genuine linguistic discussion, but it’s meant to be a bit of an insight into the complexity of designing a system like this.
For any given set of pronouns, English generally has five variations:
With just these five variations, it’s reasonable enough to allow players to input a custom pronoun for each variation. That’s exactly what The Sims 4 did in their semi-recent update that added exactly this feature.
So far, they’ve only included this feature in the English version of The Sims 4, and that’s where the trouble begins: that honestly just never felt… good enough for us. We want Tiny Life the best game it can be, a standard that, mind you, we know is unrealistic and ridiculous to achieve. I talked to a friend about this recently, shortly after announcing the pronouns feature, and I’m just going to quote what I said because I still deeply relate to it:
i think the new system is a nice inbetween step until i get around to a nice system for custom pronouns
actually i think the new system is terrible and reduces the issue to something that feels like a parody, but everyone i asked about this idea thought it was great so
that’s why i made iti just think it’s important to do this kind of stuff right, and this implementation feels incredibly lazy to me
Now, I want to use this moment to clarify that I don’t want this to be a pity party or a reason for a pat on the back at all. Instead, I’m quoting this stuff to highlight a part of Tiny Life development that has always been extraordinarily difficult for me: the fear of not representing things, especially queer & racially diverse things, well enough. Before releasing new features, and before releasing posts like this, I reach out to a lot of my friends to ask them if what I made or what I wrote is sensible, non-offensive and positive, and thankfully, the reponse is usually pretty positive. Nevertheless, there’s still a voice somewhere that won’t go away saying "you need to put in more effort, this is not good enough, you can’t ship it like this".
That’s why it took so long for Tiny Life to get this feature: we didn’t want it to feel like a parody, and we didn’t want it to be "not good enough" for us, for our players, or for anyone. But we realized that not having a feature like this at all, a feature for something that is close to our hearts and the hearts of our players, is maybe worse than having a version that, to some people, might feel a bit like a reduction or a parody. Because we know that our intentions are good, and we also know that most of you know that our intentions are good.
But… why not just include the "specify all variations of your pronouns" feature in every language that the game has? Well, let’s take a language as an example that I know very well, despite the fact that I still struggle describing its grammar to non-Germans a lot when explaining this issue: German, and its grammatical case system.
A lot of languages have a grammatical case system, but English isn’t (really) one of them. It does have something similar, of course, but it’s not nearly as complex. And the trouble is: German isn’t even the worst offender here! There are language with more than four cases, and there are languages that have a lot more complicated things, like gendered verbs, gendered adjectives and pronouns that literally become part of the nouns they describe.
Anyway, let’s talk about German for a second. Let’s imagine we wanted to add our pronouns in the same way that we do in The Sims 4. How many boxes would we need? Well, we have to factor in three key things: the grammatical case, the gender of the person or object that is the object of the sentence, and the gender of the person or object that is the subject of the sentence.
Anyway, here’s a handy table (courtesy of this website) to show some of these variations. Each column is one set of pronouns, and the third column, for example, is er (he) and its variations. As you can see, it’s… quite a lot.
From a quick glance, you may be able to spot that for some of these rows, the pronouns follow a very strict pattern that we might be able to exploit: for example, in the Akkusativ/maskulin row (third from the bottom), all the pronouns are just their basic form with an -en suffix added to them. There’s also a fair bit of overlap (some columns have the same variation in multiple rows) but the overlap depends on the pronoun. But the overlap, and the consistent suffix, are also not necessary - that is, if you wanted to allow truly and totally customizable pronouns, you’d have to allow the ability to specify different pronouns for each situation that usually has overlap… right?
If you don’t speak German, you might just say "oh but these variations are so slight, surely they’re not actually necessary in everyday speech." But just like suddenly starting to always say "that is she painting" and "that painting is she", this would have a noticeable effect on a sentence’s sound and parsability.
Now, a lot of people that I talked to have suggested a sort of workaround, inbetween step: What if we do allow specifying all of these variations, but don’t actually expose that to players. Instead, we expose it to localizers and mod creators, who can, for their own language, create a predefined set of pronouns and neopronouns that players can choose from.
We think this would be a lovely compromise, but we’re also not super fond of the idea of having to select from a huge dropdown menu a pronoun set that you might not even end up finding in there because it doesn’t exist. And then, as a player, you’d have to go through the trouble of creating a mod to add it yourself, or submitting it as feedback and then waiting for the pronoun to be implemented into your language officially.
And oh, on the topic of languages, what do we even do when a player switches their display language, or shares a household that has pronouns in a different language? If we had a predefined set, that would be reasonably easy, but only if the neopronouns existed in every language. And if we didn’t have a predefined set, well, frankly, we wouldn’t know what to do.
So why even go through all of this trouble? Why not just have no pronoun selection at all? In fact, why not just have a simple "gender: male or female" selection and be done with it?
Well… that’s not really how the world works. It’s not how society works, and it’s not how humans work. This isn’t a new development either, and if you think that it is, you are, again, severely misguided. I don’t mean to be hateful, it’s just as simple as this: gender is not a simple yes-or-no answer. In fact, sex is not a simple yes-or-no answer. Nothing is a simple yes-or-no answer when it comes to humans, their identity, and their body, and if you think that it is, you’re one of the lucky few who hasn’t had to agonize over who they really are, if it’s okay to be who they really are, and how to truly become who they really are.
All of that being said, I hope you enjoyed this post as a little peek behind the curtain of what we’ve been thinking about for the last few weeks and months. We hope you enjoy The Pronoun Update™, and we hope you look forward to the game’s release, its future features, and the future of the pronouns and their customizability.
Also, as we said at the top, be sure to keep an eye out for an exciting announcement next week!
Ell ❤️
🏡 For more info about Tiny Life, check out the website.